This is the completed version of Space Rocks!, one of the project examples in the book: Beginning iPhone Games Development (published by Apress). Space Rocks! is the combined project of the OpenGL and OpenAL chapters spanning from Chapter 7 through and including Chapter 12. There is a lot of other stuff utilized too such as Cocoa Touch and Core Audio. Space Rocks! teaches OpenGL techniques including: – matrices – vertex data – textures and texture atlases – sprites – 3D models – Particle effects – lighting OpenAL techniques include: – sources, buffers, and listeners – sound position & listener orientation – direction and cones – distance attenuation – velocity and the Doppler effect – sound resource management – buffer queuing (for background music and speech) Learn more at: playcontrol.net

(out of 200 reviews)
